Crimson Moon
RITE 07GILDENNARK

World Codex

Four regions, their enemy families, and the Order/Curia/heretic triangle.

Regions mapped from launch-window runs. Mission seeds reshuffle per expedition — regions keep their enemy families, not their layouts. [RECON] marks single-sighting entries.

Four regions

A

Outer Gildennark

The opening region. Demon-undead mixes, the Bell Warden's tower. Pool: blood moon / fog.

B

The Banquet Halls

Chapter two. Vampire-themed: the Duchess, blood-pool terrain. Pool: hunger / eternal choir.

C

The Silent Cathedral

Late chapter two. The Choir three-body fight; the faith line's peak. Pool: eclipse / choir.

D

The Eclipse Throne

The finale. The Hollow God's three phases and fake-death trap. Pool: moonless night (exclusive).

Nephilim powers: smite the unholy
▲ Steam screenshotNephilim powers: smite the unholy

Factions

Order of the Crimson Moon

Main story and reputation channel

Your employer. Order quests are the war table's main list; reputation tiers gate weapon/power respec.

The Curia

The trust system

Everything hub-side. Full trust is the hidden-content key (see the church page).

The Moon-Heretics

Side faction

[RECON] Serving heretics costs church trust but pays mutation-tier rewards — the first place the two lines become exclusive.

Regions keep their enemy families, not their layouts.

— the mission-seed notes