World Codex
Four regions, their enemy families, and the Order/Curia/heretic triangle.
Regions mapped from launch-window runs. Mission seeds reshuffle per expedition — regions keep their enemy families, not their layouts. [RECON] marks single-sighting entries.
Four regions
Outer Gildennark
The opening region. Demon-undead mixes, the Bell Warden's tower. Pool: blood moon / fog.
The Banquet Halls
Chapter two. Vampire-themed: the Duchess, blood-pool terrain. Pool: hunger / eternal choir.
The Silent Cathedral
Late chapter two. The Choir three-body fight; the faith line's peak. Pool: eclipse / choir.
The Eclipse Throne
The finale. The Hollow God's three phases and fake-death trap. Pool: moonless night (exclusive).

Factions
Order of the Crimson Moon
Main story and reputation channelYour employer. Order quests are the war table's main list; reputation tiers gate weapon/power respec.
The Curia
The trust systemEverything hub-side. Full trust is the hidden-content key (see the church page).
The Moon-Heretics
Side faction[RECON] Serving heretics costs church trust but pays mutation-tier rewards — the first place the two lines become exclusive.
Regions keep their enemy families, not their layouts.
— the mission-seed notes