Blood Moon Rising
Enemy attack +30% · loot +50%The common positive wager. Consecrated Ward offsets the attack bonus — net +50% loot for free.
Found: The moon icon on the quest card. Community rule: always take a blood moon.
The full mutation table: what stacks dangerously and what always pays.
The high-risk/high-reward layer. Mutation values from Sept 2 runs; the reward multipliers are community-aggregated. "Stack" notes which mutations combine dangerously.
The common positive wager. Consecrated Ward offsets the attack bonus — net +50% loot for free.
Found: The moon icon on the quest card. Community rule: always take a blood moon.
The scouting mutation. Demons don't aggro in fog — the speedrun shortcut engine.
Found: STACK: fog + blood moon means fogged enemies hit harder too; invisible buffed mobs were day one's top killer.
The XP wager. The grind build's relic: take graveyard quests and farm the respawn.
Found: Revived undead don't re-drop loot — don't get ideas.
The chainblade mutation: execution healing triples, gallows becomes a potion. Other weapons, beware.
Found: STACK: hunger + blood-pool boss = suicide; the community has erected a tombstone.
The power-build engine. Point-blank overloaded tier-three smite is the opening game's biggest single number.
Found: [RECON] Overload self-harm ignores ward mitigation — don't stack.
The highest-stakes mutation, and the quest type that triggers the hidden Vigil's First Knight.
Found: STACK: moonless + fog = pitch black with short vision; the speedrun board's suicide special.

Always take a blood moon.
— community rule one