Fallen Greatsword
HeavyStartCharged overhead (armor break) / Sweep (crowd) / Sword-press parry (12-frame window)
The Nephilim default answer. Sword-press has the widest parry window in the game — the first thing a new player should drill.
Six weapons and three Nephilim powers — frame data, roles and unlock chapters.
Kit reads from the Sept 2 launch build. Motion values are community-measured (frame-count posts); [RECON] entries await wider verification. The church library in-game shows less than this page.
Charged overhead (armor break) / Sweep (crowd) / Sword-press parry (12-frame window)
The Nephilim default answer. Sword-press has the widest parry window in the game — the first thing a new player should drill.
Five-fold chain / Blade step (cancel) / Blood debt (full-stack detonation)
The ceiling pick. Blood-debt detonation tops the community DPS board; the price is paper-thin margins.
Skyfall (AoE stagger) / Quake (knockdown) / Sigil burst (undead bonus)
Unlocked in the chapter-one line. Undisputed vs demon packs, slow enough to brew tea — pair with a power for windows.
Chain anchor (pull) / Gallows (execute) / Chain walk (mid-range harassment)
The weirdest kit: pull them in, execute. Yanking a heavy into your co-op partner's hammer is this site's recommended first teamwork drill.
Shield wall (perfect-block reflect) / Bash chain / Dawn declaration (party buff)
Chapter two unlock. The co-op tank answer and the solo wheelchair. Dawn declaration doubles melt speed on speedrun boss kills.
Moon arc (wide) / Harvest mark (execute threshold) / Crimson rite (temporary angel-form)
The chapter-three graduation weapon. Crimson rite = ten seconds of angel-form, the only path to the hidden achievement "Awe."
Single-target bolt / three charge tiers / overload self-harm
The power textbook: a point-blank tier-three smite is the biggest opening-game number; overload cost interacts with the Ascension system.
Short glide / Dive slash / Air i-frames
The mobility power. Dive-slash into parry is the tech line; air i-frames simply delete some boss moves.
Field mitigation / Demon backlash / Party-shared
A strategic co-op power. The "useless solo" vs "essential solo" camps argued two days; verdict: bring it iff you're chasing no-hit runs.

Sword-press's 12 frames are the widest window in the game — the first thing to drill.
— arsenal page editor's note