Crimson Moon
RITE 02FORGED

Arsenal & Powers

Six weapons and three Nephilim powers — frame data, roles and unlock chapters.

Kit reads from the Sept 2 launch build. Motion values are community-measured (frame-count posts); [RECON] entries await wider verification. The church library in-game shows less than this page.

Fallen Greatsword

HeavyStart

Charged overhead (armor break) / Sweep (crowd) / Sword-press parry (12-frame window)

The Nephilim default answer. Sword-press has the widest parry window in the game — the first thing a new player should drill.

Seraph Twin Blades

FastStart

Five-fold chain / Blade step (cancel) / Blood debt (full-stack detonation)

The ceiling pick. Blood-debt detonation tops the community DPS board; the price is paper-thin margins.

Judgement Hammer

HeavyCh.1

Skyfall (AoE stagger) / Quake (knockdown) / Sigil burst (undead bonus)

Unlocked in the chapter-one line. Undisputed vs demon packs, slow enough to brew tea — pair with a power for windows.

Pilgrim Chainblade

FlexCh.1

Chain anchor (pull) / Gallows (execute) / Chain walk (mid-range harassment)

The weirdest kit: pull them in, execute. Yanking a heavy into your co-op partner's hammer is this site's recommended first teamwork drill.

Aegis Shield-Mace

FrontCh.2

Shield wall (perfect-block reflect) / Bash chain / Dawn declaration (party buff)

Chapter two unlock. The co-op tank answer and the solo wheelchair. Dawn declaration doubles melt speed on speedrun boss kills.

Reaper of the Vigil

BurstCh.3

Moon arc (wide) / Harvest mark (execute threshold) / Crimson rite (temporary angel-form)

The chapter-three graduation weapon. Crimson rite = ten seconds of angel-form, the only path to the hidden achievement "Awe."

Smite

PowerStart

Single-target bolt / three charge tiers / overload self-harm

The power textbook: a point-blank tier-three smite is the biggest opening-game number; overload cost interacts with the Ascension system.

Seraph Wings

PowerCh.1

Short glide / Dive slash / Air i-frames

The mobility power. Dive-slash into parry is the tech line; air i-frames simply delete some boss moves.

Consecrated Ward

PowerCh.2

Field mitigation / Demon backlash / Party-shared

A strategic co-op power. The "useless solo" vs "essential solo" camps argued two days; verdict: bring it iff you're chasing no-hit runs.

Gildennark has fallen — demons hold the holy city
▲ Steam screenshotGildennark has fallen — demons hold the holy city

Sword-press's 12 frames are the widest window in the game — the first thing to drill.

— arsenal page editor's note